Cineats

Building a better movie theater experience

  • Role

    UX/UI Designer

  • Timeline

    2 months

  • Team

    Solo

  • Tools

    Figma

Summary

The Google UX Design Certificate is a career certificate offered by Google through Coursera that aims to teach the foundations of UX design. During the summer of 2021, I was able to learn and experience what is like to be a UX Designer for the first time through my first course project.

 

Starting from a generic prompt, I worked solo on this project to design a movie theater mobile app, focusing on snack ordering, from the ground up based on my research findings.

The Project Starting Point

This project started with a simple prompt: “Design a movie theater, snack-ordering app.”

By using UX research methods, I was able to outline the product’s vision, define the problem, and determine the goal

the problem

Moviegoers struggle with waiting in line for snack orders, which often leads to missing the beginning of the movie, leaving mid-session for more snacks, and consequently missing more of the film.

the Goal

Design an app that allows users to order snacks in advance, so waiting in line before the movie starts isn’t necessary, and provide a way for the user to get more snacks during the movie without missing parts of it.

the vision

Believing the experience of going to the movies isn't complete without snacks, the Cineats App was created to offer an easy and convenient way for users to order snacks before and during the film, and while purchasing tickets.

Research Phase

To kick off research, I conducted a competitive analysis to understand the competitor’s strengths and weaknesses and four user interviews to identify the users and understand their pain points.

 

I identified two user groups:

  1. Families with kids who have to order snacks when they go to the movie theater
  2. Young adults who enjoy going to the movies quite often.

 

Both user groups confirmed assumptions regarding the wait time at the concession stand and missing important parts of the movie. My research also revealed that, although most moviegoers would enjoy snacks during the movie, not everybody ends up purchasing because of the high prices offered.

Major Pain Points

  • Time

    People usually don’t have a lot of time from when they arrive at the movie theater to when the movie starts to wait in line to order snacks.

  • Convenience

    It is inconvenient to miss part of the movie when leaving the auditorium to get snacks.

  • Price

    The price of snacks offered in the movie theater discourages users from eating during the movie.

Personal Statements

“Kathleen is a mother of 4 who needs a better way to order movie snacks in the movie theater because she can’t enjoy the movie when she leaves mid-session to grab more snacks.”

“Carlo is a movie enthusiast who shares a movie review website with his partner, who needs a way to order more snacks during the movie because he can't miss parts of it to write reviews.”

Design Phase

Sketching

Iterating each page of the app on paper helped ensure that the elements that moved to digital wireframes focused on addressing user pain points.

Wireframes

I made sure the low-fidelity wireframes had a clear enough structure so that I could create a low-fi prototype where users could test the primary flow.

Considering the user pain points, inconvenience, price, and time, I incorporated potential solutions into my initial low-fi wireframes.

Usability Testing

I conducted two rounds of usability studies during the project. The first study resulted in findings that helped to adjust wireframes before transitioning to mockups. The second study, conducted with a high-fidelity prototype, clarified what aspects of the mockups needed refining.

Round 1 Findings

  1. Users want a way to save their favorites in the food section.
  2. Users want to finish the order process fast.
  3. Users need labeled icons to know what they are clicking.

Round 2 Findings

  1. Users want “Rewards” info to be more visible throughout the app.
  2. Users struggled with button labels and font size. fast
  3. Users want more control over when their pickup order.

 

Given finding #3, that users wish to have more control over when their pickup order starts to be prepared, I removed the option “Select time for pickup” and added the “Start Order” button so users could start the order when they please.

Final Designs

  • The high-fidelity prototype presented clearer user flows for ordering snacks (during or before the movie) and navigating through the app. It allowed users to experiment with all possibilities, from ordering snacks and buying movie tickets to redeeming coupons and creating an account.

Thanks for stopping by!

Let’s connect

Cineats

Building a better movie theater experience

  • Role

    UX/UI Designer

  • Timeline

    2 months

  • Team

    Solo

  • Tools

    Figma

Summary

The Google UX Design Certificate is a career certificate offered by Google through Coursera that aims to teach the foundations of UX design. During the summer of 2021, I was able to learn and experience what is like to be a UX Designer for the first time through my first course project.

 

Starting from a generic prompt, I worked solo on this project to design a movie theater mobile app, focusing on snack ordering, from the ground up based on my research findings.

The Project Starting Point

This project started with a simple prompt: “Design a movie theater, snack-ordering app.”

By using UX research methods, I was able to outline the product’s vision, define the problem, and determine the goal

the problem

Moviegoers struggle with waiting in line for snack orders, which often leads to missing the beginning of the movie, leaving mid-session for more snacks, and consequently missing more of the film.

the Goal

Design an app that allows users to order snacks in advance, so waiting in line before the movie starts isn’t necessary, and provide a way for the user to get more snacks during the movie without missing parts of it.

the vision

Believing the experience of going to the movies isn't complete without snacks, the Cineats App was created to offer an easy and convenient way for users to order snacks before and during the film, and while purchasing tickets.

Research Phase

To kick off research, I conducted a competitive analysis to understand the competitor’s strengths and weaknesses and four user interviews to identify the users and understand their pain points.

 

I identified two user groups:

  1. Families with kids who have to order snacks when they go to the movie theater
  2. Young adults who enjoy going to the movies quite often.

 

Both user groups confirmed assumptions regarding the wait time at the concession stand and missing important parts of the movie. My research also revealed that, although most moviegoers would enjoy snacks during the movie, not everybody ends up purchasing because of the high prices offered.

Major Pain Points

  • Time

    People usually don’t have a lot of time from when they arrive at the movie theater to when the movie starts to wait in line to order snacks.

  • Convenience

    It is inconvenient to miss part of the movie when leaving the auditorium to get snacks.

  • Price

    The price of snacks offered in the movie theater discourages users from eating during the movie.

Personal Statements

“Kathleen is a mother of 4 who needs a better way to order movie snacks in the movie theater because she can’t enjoy the movie when she leaves mid-session to grab more snacks.”

“Carlo is a movie enthusiast who shares a movie review website with his partner, who needs a way to order more snacks during the movie because he can't miss parts of it to write reviews.”

Design Phase

Sketching

Iterating each page of the app on paper helped ensure that the elements that moved to digital wireframes focused on addressing user pain points.

Wireframes

I made sure the low-fidelity wireframes had a clear enough structure so that I could create a low-fi prototype where users could test the primary flow.

Considering the user pain points, inconvenience, price, and time, I incorporated potential solutions into my initial low-fi wireframes.

Usability Testing

I conducted two rounds of usability studies during the project. The first study resulted in findings that helped to adjust wireframes before transitioning to mockups. The second study, conducted with a high-fidelity prototype, clarified what aspects of the mockups needed refining.

Round 1 Findings

  1. Users want a way to save their favorites in the food section.
  2. Users want to finish the order process fast.
  3. Users need labeled icons to know what they are clicking.

Round 2 Findings

  1. Users want “Rewards” info to be more visible throughout the app.
  2. Users struggled with button labels and font size. fast
  3. Users want more control over when their pickup order.

 

Given finding #3, that users wish to have more control over when their pickup order starts to be prepared, I removed the option “Select time for pickup” and added the “Start Order” button so users could start the order when they please.

Final Designs

  • The high-fidelity prototype presented clearer user flows for ordering snacks (during or before the movie) and navigating through the app. It allowed users to experiment with all possibilities, from ordering snacks and buying movie tickets to redeeming coupons and creating an account.

Thanks for stopping by!

Let’s connect

Cineats

Building a better movie theater experience

  • Role

    UX/UI Designer

  • Timeline

    2 months

  • Team

    Solo

  • Tools

    Figma

Summary

The Google UX Design Certificate is a career certificate offered by Google through Coursera that aims to teach the foundations of UX design. During the summer of 2021, I was able to learn and experience what is like to be a UX Designer for the first time through my first course project.

 

Starting from a generic prompt, I worked solo on this project to design a movie theater mobile app, focusing on snack ordering, from the ground up based on my research findings.

The Project Starting Point

This project started with a simple prompt: “Design a movie theater, snack-ordering app.”

By using UX research methods, I was able to outline the product’s vision, define the problem, and determine the goal.

the problem

Moviegoers struggle with waiting in line for snack orders, which often leads to missing the beginning of the movie, leaving mid-session for more snacks, and consequently missing more of the film.

the Goal

Design an app that allows users to order snacks in advance, so waiting in line before the movie starts isn’t necessary, and provide a way for the user to get more snacks during the movie without missing parts of it.

the vision

Believing the experience of going to the movies isn't complete without snacks, the Cineats App was created to offer an easy and convenient way for users to order snacks before and during the film, and while purchasing tickets.

Research Phase

To kick off research, I conducted a competitive analysis to understand the competitor’s strengths and weaknesses and four user interviews to identify the users and understand their pain points.

 

I identified two user groups:

  1. Families with kids who have to order snacks when they go to the movie theater
  2. Young adults who enjoy going to the movies quite often.

 

Both user groups confirmed assumptions regarding the wait time at the concession stand and missing important parts of the movie. My research also revealed that, although most moviegoers would enjoy snacks during the movie, not everybody ends up purchasing because of the high prices offered.

Major Pain Points

  • Time

    People usually don’t have a lot of time from when they arrive at the movie theater to when the movie starts to wait in line to order snacks.

  • Convenience

    It is inconvenient to miss part of the movie when leaving the auditorium to get snacks.

  • Price

    The price of snacks offered in the movie theater discourages users from eating during the movie.

Personal Statements

“Kathleen is a mother of 4 who needs a better way to order movie snacks in the movie theater because she can’t enjoy the movie when she leaves mid-session to grab more snacks.”

“Carlo is a movie enthusiast who shares a movie review website with his partner, who needs a way to order more snacks during the movie because he can't miss parts of it to write reviews.”

Design Phase

Sketching

Iterating each page of the app on paper helped ensure that the elements that moved to digital wireframes focused on addressing user pain points.

Wireframes

I made sure the low-fidelity wireframes had a clear enough structure so that I could create a low-fi prototype where users could test the primary flow.

Considering the user pain points, inconvenience, price, and time, I incorporated potential solutions into my initial low-fi wireframes.

Usability Testing

I conducted two rounds of usability studies during the project. The first study resulted in findings that helped to adjust wireframes before transitioning to mockups. The second study, conducted with a high-fidelity prototype, clarified what aspects of the mockups needed refining.

Round 1 Findings

  1. Users want a way to save their favorites in the food section.
  2. Users want to finish the order process fast.
  3. Users need labeled icons to know what they are clicking.

Round 2 Findings

  1. Users want “Rewards” info to be more visible throughout the app.
  2. Users struggled with button labels and font size. fast
  3. Users want more control over when their pickup order.

 

Given finding #3, that users wish to have more control over when their pickup order starts to be prepared, I removed the option “Select time for pickup” and added the “Start Order” button so users could start the order when they please.

Final Designs

  • The high-fidelity prototype presented clearer user flows for ordering snacks (during or before the movie) and navigating through the app. It allowed users to experiment with all possibilities, from ordering snacks and buying movie tickets to redeeming coupons and creating an account.